![]() ![]() Maybe a bot is your sole opponent, or perhaps the game can field many bots, but the takeaway is that the developer can tweak the challenge (or lack thereof) directly by bot prescience. Depending on the game, you may not even be aware your opponent is a bot. Beating up on bots might not seem like an issue, even if it’s changing your rating, ranking, or other parameters over time. No one wants to wait more than a few seconds to find a match, whether it’s in an online shooter lobby or a mobile card battler. On the surface, pairing up players with bots seems like a good thing. With the trends we’re seeing in data acquisition, user privacy, and monetization models, bots are headed for dangerous implementation. additions, and they have implications for all kinds of multiplayer experiences. ![]() But there’s a lot more to these innocuous A.I. Now, you might be saying to yourself, “What’s wrong with bots?” Bots can fill lobbies to make sure games can launch, they can make matchmaking take a lot less time, and hey, it's always fun shooting down an automated opponent and getting a free kill in a field with dozens of human opponents running around. I don’t mean players setting up systems to run to farm crafting materials in predictable routes or to play cards in a set order I’m talking about bots designed by developers. What’s scarier than monsters, ghosts, and things that go bump in the night? We’ve all seen bots in games by now.
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